Now those guys from Xona Games must be really busy – while I´m waiting for Duality ZF they announced not only Decimation X2 for WP7, but now also Score Rush for XBLIG and WP7. And it looks a lot like Duality ZF with which the game shares it´s engine. Just the new tail seems new. And to top it all – under the video on YouTube there is a “Decimation X3 coming soon to XBLIG” comment from Matthew. And it sounds very promising!
Now this looks more polished on the graphics than the gameplay, but you never know just by watching a trailer. For just a dollar I will at least check out the trial once it´s released!
This looks awesome – too bad it seems to be another game focusing on the multiplayer since those usually don´t do very well on XBLIG. The trailer has the BETA addendum, so who knows … they say they want it on the marketplace in December this year, til then it´s still quite some time.
Have I ever mentioned Hypership Out of Control? I guess I did – it´s this game where your Hypership has the small technical difficulty of broken brakes while the acceleration is stuck and you get faster and faster. GameGrump gave the game a great videoreview that most certainly deserves attention – not only for the fact that his speech speed matches the gameplay perfectly.
Halloween is nearing and besides funny little app thingies, like a virtual pumpkin carving simulation, there are real games heading to Xbox Live Indie Games that pick up the scary theme. Like Bluebone´s Curse. The voice over is quite nice and I love the music – and those spiders look scary indeed!
Crossfire is one of the best shooters this year. It´s an amazing remake of Space Invaders that expands on the original by adding diffent enemy types giving the game a very tactical approach. But it was also one of the tougher games to beat. So Luke from radiangames gave it a little update and also made it one hell of a bargain by dropping the price to just 1$ (80 MSP) in the process (it was already a great bargain at the old price of 3$ though!).
The changes that make the game easier include two modifiers that allow you to up your weapons damage to 2.5 times the original strength or reduce the speed of your enemies. Also the layout of some waves has been changed. For the detailed infos visit radiangames.com.
Here come the new “Weekly Xbox Indies” from Scott Nichols, aka NaviFairy from gaygamer.net.
So go and see what´s Yay!, Ay! and Nay! this week!
Don´t forget to check out the written version covering even more Indie Games released the last couple of days.
You missed out on one of the last ones? Click here
Some blogs are a must-read for Indie Game developers and if you want to know if you should be flibitzing the wazoo the place to go is Shawn Hargreaves blog. Charles Cox is the Program Manager for the XNA Creators Club Online and they both are members of the XNA support team.
Channel9 talked with both of them about cummunity questions regarding XNA Game Studio, the CCO and other topics like…
- Game Development for Windows Phone 7
- XNA Game Studio and Silverlight – Games and Apps
- GPU Acceleration
- The History of XNA Game Studio
- .NET Garbage Collection Tips for XNA Game Studio
- Managed Code Performance Tips
- DirectX 11 or XNA Game Studio – Making the Choice
- Introducing Reach and HiDef Graphics Profiles
- Visual Basic in XNA Game Studio
- XAML and Event-Driven Programming in XNA Game Studio
It´s very interesting to watch and for additional informations you can visit Channel9 (if some of the links there don´t work it´s because the XNA website is down for maintanence).
This looks like a promising platformer – I don´t really go for how the protagonist turned out, but otherwise I really like the style. Seems to be quite forgiving making it perfect for some fast and flowing action. Looking forward to trying this one out.
A few days ago I posted an article from Nathan Fouts in which he explains why he postpones the peer review for the new game Explosionade from Mommy´s Best Games. This article has gotten quite a bit of attention and even big sites mentioned it.
A very good follow up has been written by DrMistry, the developer behind games like Space Pirates from Tomorrow. The following excerpt explains the problem very well and allows for a quick overview on the Indie Devs Pains with the “broken” XBLIG channel problems.
Let’s say a game were to go to release on a Thursday. That’s the ideal day to get to market, because you should be on New Releases, Top Downloads and (if you’ve done your job right) Top Rated over the following weekend. Let’s also say that the lists hang just as the game package is being processed. You have a list of about 50 games behind you in peer review waiting for release too, and on some days as many as 10 titles have all gone through to market. So the game comes out, the New Releases list doesn’t update, so no-one sees it, no-one downloads it, and no-one rates it. Even if people did see it, the Top Downloads list is down too! The weekend sales past, and in the course of 5 days another 30 or so games come out. Your 4 months of graft, testing, tweaking, polishing, sleepless nights, time away from your family and friends has all been for nothing. The game that you poured your heart and soul into has disappeared without a trace. You might get lucky and have some good web reviews, but the disconnect between web publicity and dashboard sales can clearly be seen. At best, you’ll be bagging 10 or so sales a day. For an 80-point game, after MS and the IRS take their cut, that’s about $5 a day. Yep. 5 dollars. Compare that to 500 downloads a day for a game which goes from New Releases to Top Downloads and Top Rated within a few days. That’s closer to $245 a day, which is more reasonable if you’re doing this for a living. That’s a massive difference – the kind of difference which can mean someone can pay their mortgage or not.
There have been at least 3 BIG outages of the lists so far this year – one of which went on for a week and absolutely slaughtered the sales for a number of games. Breath Of Death was one of the few which managed to recoup some sales, but they would have done much, much better without the glitch robbing them of vital dashboard exposure. There’re also regular “hiccups” on the lists and data which, while less serious, are still an inconveniece and undermine developer confidence in the system. So what are Microsoft doing about it? Well…not much. Those complaining during the big, week long outage were told basically nothing could or would be done. It now appears that meant nothing done for individual titles OR about the basic problem, because it’s still happening.
You find the full article here.