Epic Dungeon from Eyehook Games was the first title released in the Indie Games Winter Uprising and so far seems to be the most successful one (discounting recent releases such as Decimation X3, as they haven’t received sales data yet). It was instantly a best seller with almost 50% conversion rate (meaning one out of two people that tried the game purchased it afterwards). That said it is a no brainer that you should check it out, but if you’d like to know a little bit more about it, then press the MORE button and read the review and watch the trailer.
Recently, genre mash-ups have provided some of the more enjoyable and interesting pleasures in the gaming medium. Titles such as twin-stick/dungeon crawler Inferno or tower-defense/shooter Toy Soldiers continue to make me think that, if Dr. Frankenstein were real, he’d probably give up the mad scientist gig and just start tossing together different game types. Earlier this year, indie developer MagicalTimeBean gave the world Soulcaster, the genre blend of tower defense and Gauntlet and what was quite possibly my favorite game of the year. And now its sequel is upon us, giving us another taste of that unique yet delicious recipe we remember from the first game.
Hit the MORE button to read the full review and watch the gameplay trailer. Continue reading →
When I got my hands on Crossfire 2 (download here) I was amazed at how much fun it was to reduce wave after wave of Space Invaders to pixel dust. This time it´s coupled with a very nice and fast going upgrade system that turns your little ship into a bullet spitting hell machine. Every casual gamer should have just as much fun with the normal wave mode as cracks of the genre will have trying to rise in the online scoreboards. The game comes a week late, and I´m feeling half guilty for that, but is certainly worth checking out.
And buy it, because the fate of Crossfire 2 might decide the fate of radiangames as Luke Schneider wrote on Radiangames.com. Maybe he should have called it Final Invaders.
So to support Luke a little bit…
So help one of the finest developers on the Xbox Indie channel to keep developing great games – don´t forget it´s just $6 for 6 great games and it´s (almost) christmas. Spread the word – link to this blog post or to radiangames.com directly in forums, blogs or whereever you see the chance.
Decimation X3 is the successor to the quite successful Decimation X that I hold very dearly to my heart since it robbed me of many hours of my life – and I just can´t blame it. I also love the indie reviews from Michael Connolly (digitalquarters.blogspot.com) a lot and when he offered to write a Decimation X3 review for indienerds.com I was very happy. And then he didn´t like Decimation X3 even though I did. BUGGER! Still a great review and absolutely worth reading – I just had to add my personal conclusion at the very end of it. So now I hand over to Michael and get back to you at the very end.
Sometimes things come along that remind us what happens when we concentrate just a little bit too much on gratuitous shooting and explosions rather than substance. Usually, Michael Bay has us covered on that front, but I couldn’t help thinking “less is more” during my time with Decimation X3, Xona’s recent XBLIG shooter.
Editor’s note: This review was written by Jacob Gibbons, who will now be a semi-regular member of the Indie Nerds team. Please give him a warm welcome!
Excalibur Studios makes an excellent entrance into the indie world with this mind boggling, 8-bit puzzler. You play as a boy named Aesop whose garden is destroyed by his rival Alistair, who seeks to sabotage him before the great garden competition. Your goal is to collect all of the weeds in each level, so you’ll have to push blocks and hit switches without getting injured by the traps to solve 50 puzzling garden areas. This game truly puts your mind to the test, and is not to be underestimated, making this game well-worth 240 Microsoft points to those who prefer a hardcore challenge.
Read the rest of the review and watch the trailer after the MORE button. Continue reading →
I’ll be honest, I didn’t expect that Break Limit would impress me at all. I expected a generic, scrolling shooter with a few power-ups that made it kind of cool. So to say that Break Limit blew me away isn’t an understatement. At face value, Break Limit does look like “just another space shooter,” but it really is much more than that. It is worth it to give Zombie Monkey Games a chance for this one. The game has a lot of unique aspects to set it apart from other shooters, making it absolutely worth the 80 Microsoft point asking price (equal to $1.00).
There’s a lot to like in Break Limit. The game takes inspiration from a previous indie favorite, Hypership Out of Control, although with less focus on the “going faster and faster” aspect. Rather, in Break Limit the core goal is to collect orbs so that you can achieve “break limit.” Once this is achieved, you can hold down the left trigger to fly through the level, destroying anything and everything in your path. Speed does gradually increase as levels continue, but this doesn’t have as much of an effect on the game.
It´s no secret that the average quality of games released on the Xbox Live Indie Games channel is rather low. This winter the situation will be different. 13 high profile games will be released in a short period of time making it more than just worth visiting the channel.
The first game will hit the channel very soon, it is Epic Dungeon, a great Dungeon Crawler that is as simple as addictive. And with developers like Zeboyd Games (Breath of Death VII) or Radiangames (Inferno, Crossfire,…) in the mix the next titles will be on a similar high level. Check out all the coming games on indiegames-uprising.com.