Eyehook Games is responsible for a recent indie release; Epic Dungeon, the first installment in the Indie Games Winter Uprising. Mike Muir (the one-man team of Eyehook) was kind enough to answer a few questions about Epic Dungeon, game development, and upcoming projects.
Some blogs are a must-read for Indie Game developers and if you want to know if you should be flibitzing the wazoo the place to go is Shawn Hargreaves blog. Charles Cox is the Program Manager for the XNA Creators Club Online and they both are members of the XNA support team.
Channel9 talked with both of them about cummunity questions regarding XNA Game Studio, the CCO and other topics like…
Game Development for Windows Phone 7
XNA Game Studio and Silverlight – Games and Apps
The History of XNA Game Studio
.NET Garbage Collection Tips for XNA Game Studio
Managed Code Performance Tips
DirectX 11 or XNA Game Studio – Making the Choice
Introducing Reach and HiDef Graphics Profiles
Visual Basic in XNA Game Studio
XAML and Event-Driven Programming in XNA Game Studio
It´s very interesting to watch and for additional informations you can visit Channel9 (if some of the links there don´t work it´s because the XNA website is down for maintanence).
This is the third Interview here on indienerds.com and the second I made myself. This time I talked to Martin Sherburn aka SpaceDude, the man behind the game you get if you throw Modern Warfare and Donkey Kong into a blender: Kong360: Gorilla Warfare. You can find out more about it on the website here.
Or watch our videoreview here. The interview starts right after the break.