This looks like a promising platformer – I don´t really go for how the protagonist turned out, but otherwise I really like the style. Seems to be quite forgiving making it perfect for some fast and flowing action. Looking forward to trying this one out.
A few days ago I posted an article from Nathan Fouts in which he explains why he postpones the peer review for the new game Explosionade from Mommy´s Best Games. This article has gotten quite a bit of attention and even big sites mentioned it.
A very good follow up has been written by DrMistry, the developer behind games like Space Pirates from Tomorrow. The following excerpt explains the problem very well and allows for a quick overview on the Indie Devs Pains with the “broken” XBLIG channel problems.
Let’s say a game were to go to release on a Thursday. That’s the ideal day to get to market, because you should be on New Releases, Top Downloads and (if you’ve done your job right) Top Rated over the following weekend. Let’s also say that the lists hang just as the game package is being processed. You have a list of about 50 games behind you in peer review waiting for release too, and on some days as many as 10 titles have all gone through to market. So the game comes out, the New Releases list doesn’t update, so no-one sees it, no-one downloads it, and no-one rates it. Even if people did see it, the Top Downloads list is down too! The weekend sales past, and in the course of 5 days another 30 or so games come out. Your 4 months of graft, testing, tweaking, polishing, sleepless nights, time away from your family and friends has all been for nothing. The game that you poured your heart and soul into has disappeared without a trace. You might get lucky and have some good web reviews, but the disconnect between web publicity and dashboard sales can clearly be seen. At best, you’ll be bagging 10 or so sales a day. For an 80-point game, after MS and the IRS take their cut, that’s about $5 a day. Yep. 5 dollars. Compare that to 500 downloads a day for a game which goes from New Releases to Top Downloads and Top Rated within a few days. That’s closer to $245 a day, which is more reasonable if you’re doing this for a living. That’s a massive difference – the kind of difference which can mean someone can pay their mortgage or not.
There have been at least 3 BIG outages of the lists so far this year – one of which went on for a week and absolutely slaughtered the sales for a number of games. Breath Of Death was one of the few which managed to recoup some sales, but they would have done much, much better without the glitch robbing them of vital dashboard exposure. There’re also regular “hiccups” on the lists and data which, while less serious, are still an inconveniece and undermine developer confidence in the system. So what are Microsoft doing about it? Well…not much. Those complaining during the big, week long outage were told basically nothing could or would be done. It now appears that meant nothing done for individual titles OR about the basic problem, because it’s still happening.
You find the full article here.
I have a weakness for colorful games and this one is just the right kind of weird. The bosses look hilarious and shooting little fish is something I haven´t done before in a videogame. This might be just another twinstick shooter, but I definately will check it out to see if it just as different when it comes to gameplay.
A couple of days ago I posted the interesting trailer for Happy. The trailer made me curious about the game and today Daizoren published a videointerview with the developer.
I already gave the game a videoreview myself, but it is a title that is definately worth mentioning again. So have a look at what Daizoren has to say about Square Off.
When you are a small Indie developer creating only a few games per year for the Xbox Live Indie Games channel the number of sales you get from one game can have quite an impact on the future of your company. So if the platform you release your game to adds obstacles to the already tough job of selling your game it´s really a problem. Nathan Fouts from Mommy´s Best Games is the head behind some of the coolest indie games available on the XBLIG channel and today his new game “Explosionade” was supposed to be released into the peer review, the final stage of any indie game to be published to the marketplace.
The game is ready and still he decided to wait – he allowed us to bring the reasons for his decision to indienerds and it´s a very interesting read for those curious to learn a bit of the struggles of an indie dev on the Xbox. To read Nathan´s insightful article on the broken top downloads list hit the MORE button.
Here come the new “Weekly Xbox Indies” from Scott Nichols, aka NaviFairy from gaygamer.net.
So go and see what´s Yay!, Ay! and Nay! this week!
Don´t forget to check out the written version covering even more Indie Games released the last couple of days.
You missed out on one of the last ones? Click here
The aptly titled A Shooter is just that; a shooter. The game comes from Sorcery Games and features 13 levels of old-school side-scrolling action. While not the most creative or unique concept, A Shooter still manages to be a competent game with its simplistic but charming graphical style and surprising longevity.
The… er… shooting in A Shooter is solid, although there is nothing here that hasn’t been seen before. Enemies fly in from the right, as the player shoots them. This doesn’t lessen the quality of the game by any significant degree, but if you haven’t enjoyed any shooters before, A Shooter won’t change your mind. In short, it lives up to its name.
Read more and watch a gameplay video after the MORE button
After the watching the trailer a while ago I was very curious about the title and frankly didn´t expect it to be released as an XBLIG. But now it seems it will be and Dragon Devide just announced the price of just 3$ (240MSP) and that it should hit the marketplace in the first week of november. Now that´s good news, can´t wait to rescue “hot chicks”.
I hope that they will gather a real audience and that the online feature will find enough friends to make it work. If the game is any good that is.
I like card games where you battle against each other in real life. This one is quite polished and it will have multiplayer options for online gameplay, so I definately will check it out since there are too few games I can play online with my friends. Find out more about the game on www.duo-game.com.