The last Game from Robin Debreuil was a physics based sleepwalker game with one button controls – I liked it a lot even though it was a bit on the short side. So chances are good that Playing in Traffic will be worth checking out too … the trailer certainly is.
Thanks to Facebook I found this little racer game that looks a lot like a retro gem. It´s just a dollar, anybody tried it out yet?
It´s been a while, tomorrow I leave the country so it might take even longer until the next post. But at least I have something fun for now – Escape Goat, a retro puzzle platformer from Ian Stocker, the creator of the awesome Soulcaster Series. So it should be worth checking out.
Here is a bit more information right out of the press release:
Emeryville, CA: MagicalTimeBean, creator of the critically-acclaimed Soulcaster series, releases a new take on puzzle platforming. Play the role of a goat, imprisoned for the use of witchcraft, who must overcome the diabolical Prison of Agnus. The sheep are slumbering. And unless you can find and awaken them, you will be trapped inside for eternity!
Key features distinguish Escape Goat for a unique player experience:
- A custom-built physics engine enables rooms to morph and reconfigure themselves like a living labyrinth.
- Work with the friendly mouse, an innovative NPC helper who can reach otherwise inaccessible areas. Send him up walls and ceilings to hit switches and distract enemies. Find a Magic Hat, and you can even teleport to him!
- Redbook audio-style soundtrack featuring authentic 1980′s synths and samples provide a rocking musical experience from start to finish.
- Built-in level editor to create your own mazes and machinery.
- Over 50 rooms in 10 regions provide a lasting challenge.
“This is my first puzzle game,” says creator Ian Stocker. ”Soulcaster featured lots of strategy and combat, so it was a challenge making something completely different. The goat has no weapons, so you have to use the environment to your advantage. Fortunately, players seem to really like it. The best part of development is watching people discover new solutions to the puzzles. Some people like to use precise timing to try for a shortcut, others take the time to painstakingly alter the room.”
Ian is currently the only developer at MagicalTimeBean, a fledgling indie game company with just two previous titles. Built from scratch using C# and the XNA Framework, Escape Goat took eleven months to complete.
Do you remember Mechanoid Army? Most likely not – and that is a shame, because it´s one cool title! But the developer Mancebo has not given up and the new title looks very promising – and since it has zombies it might have a better chance of success! Let´s hope so.
I missed a lot of interesting titles while I was too busy learning C# … but that does not mean I won´t be catching up with the games I missed!
TIC: Part 1 is one of those titles and it´s already in the download queue. Why? Just have a look at the trailer:
PS: I know it´s old news … but given the numbers on YouTube the trailer got so far I think this one can still use a little help!
Go download the game here.
Wow – I knew there was something rpgish coming in the Summer Uprising, but after watching the trailer there seems to be one serious fun RPG in the pipeline! Enjoy!
Sometimes all you need to watch is a little video and you know you want a game. I love puzzle games and this one looks great.
Retro style combined with 3D elements is something I really enjoy! Just have a look at the tutorial video and then download it for XBLIG if you like it.
It´s all the fault of George Clingerman, or his son – because when George asked him “…what makes a game an indie game?” the answer was: “This is easy. Indie games have less than 100 people in the credits.” And then George posted it to Google+ where Philippe Da Silva and I started a small discussion. Then Philippe wrote a blog about it “Indie” = “Startup”.
I don´t really share Philippe´s point of view, even though he does make some good points.
So here comes what I define as indie (today – my opinion here is not set in stone):
You are indie …
… if your game design decisions are not based on exterior influences (like money, a boss …)
… if the motivation to create a game comes from yourself and not an exterior influence (like like the need for money, or a boss…)
… if you´d rather give away your game for free then see it getting lost
… if you know everyone involved in the creation process by name
… if you are free in the choice of your distribution channel (no that does not mean you need to be able to publish via XBLA!)
… if nobody else has a sayso in any decisions in your “company” (if you want a yellow bath duck in your company logo, then you can have it!)
Due to time issues I haven´t covered the Dream Build Play 2011 (or anything else for that matter), but it´s never to late, right? So I will try to post at least some cool stuff, like this trailer. And yeah it´s indie – just wait until the end.
Ryan from VVGTV made this very cool trailer for the coming Summer Uprising – no doubt I need to check out some of these titles. What do you think?