First thank you for all the positive reviews I have gotten for LICHT little adventure, it really is very motivating to read that so many like it that much.
There also has been some criticism that I will try to address in the next update, so I write here in case somebody has something to add.
“The introduction of orbiting orbs that you cannot control results in you spending a huge amount of time doing nothing more than fighting the game design.”
by Walt — July 25
I can only guess that you did not use the stop function to make the orb pause … that makes handling the smaller energy orbs much easier. They are part of the game design – on your way down you are still supposed to learn how to handle your big orb, but on your way up I wanted to add a challenge, that are the smaller orbs. I am sorry you did not like it, but it is as it is supposed to be.
I also got the opposite feedback where someone asks why I have not repeated that game mechanism more to make the game a bit harder.
But there is one part of the ascent that has repeatedly frustrated players – the colored blocks get the orb stuck. So I changed that part a bit.
Now they are all round and placed so that you should just go smoothly through on your way back without little or big orbs getting stuck.
And there were complaints that one ramp in the Gravity Zone was far too hard. Again – use the stop function to position the big orb. But I made a bit more space, so now you can go up the ramp with a bit more speed making it easier. Also the ramp is a tiny bit wider.
You still have problems? Please let me know, the better you describe your problem, the easier it will be for me to fix. But I will always try:
made me hate
“then made me hate more”
by nickmarks — July 25
Dear nickmarks, I feel with you. In one of the next updates I will add a companion sphere, it will help you deal with your hate and spread love. Still working on the empathy module at the moment.
Here a first prototype picture that I hope will help you cope with the situation.
If you want to specify your problems, please feel free to contact me.
That is all I got for Update #1 since we are out of beta, all changes are in the game so far. Just waiting to see if there are other problems I can address. I do not want to have the good folks at Leap Motion have to check an update from me every two days, they already have their hands full!
My favorite app yet
At first I found the controls a bit frustrating, but really they’re perfect for the game, and show how well the Leap handles depth. The mechanics can be frustrating as the orbs you collect can tend orbit too widely and not register when opening a checkpoint. But honestly, once Indienerds add on to this it’ll be a de facto app for the Leap, even more so than it already is. Definitely worth the money, pick this up now if you have a Leap.
by Dalto11 — July 27
Now this is something I am not sure I want to change or even should change, even though I see the problem. Sometimes your orbs go crazy … I have had them do some really big orbits that I found awesome.
Now there are solutions to getting your orbs under control … and here I spoil a bit so be warned.
First stop your orb and see what orbits the smaller ones take. Now just fly to a wall that will make then loose their energy because they fly against it and stop your orb at that wall … they will all come to papa and be much closer.
An alternative, and much more fun in my opinion, is to have a look at the orbits and figure out a good position where the smaller obs collide with the orb collector. That really is all part of the game and fun, so making that easier will not only shorten the game a bit more, it will also remove a game element that I really care for.
BUT … if I am the only one caring for it and there are many that would rather have a much bigger radius for the orb catcher … please let me know in the comments.
Ohhh … and thank you for the kind review Dalto11!!