This is the first time a PC indie game review hits indienerds.com. And while we don´t plan to make this a regular feature, we won´t shy away from writing about games we think are special, especially games like a freeware indie game called Digital: A Love Story. This fairly unconventional release takes place in the early 1980s, where BBSes (an early form of message boards, over the phone lines) were widespread. This is a point and click adventure, which takes place entirely inside of an Amie Computer–a fictionalized computer based on the Amiga.
Despite the glaring capitalization errors in the title of Osr unhinged, there’s a lot to like in this time trial based racing game. OSR Unhinged (as I will be referring to it from henceforth) is the sequel to Old School Racer, a game which was well-received for its value for the dollar. OSR Unhinged continues this trend, offering dozens and dozens of (well-designed) levels, all for only a dollar.
Football Games Room truly surprised me. With its lackluster presentation and Avatar support, I honestly was not expecting much out of the game. Instead, I found that I couldn’t stop playing. Football Games Room is surprisingly fun, and while initially it may not look like much, I highly suggest giving it a chance. The game is an incredibly deep experience for only 80 Microsoft points, with a variety of features and customizable options. While it does have its flaws, these are easy to overlook considering the asking price.
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Chu’s Dynasty is touted as a combination between the frenetic gameplay of Super Smash Bros. and the controlled, one-on-one battles of Street Fighter. The development team at Tribetoy has managed to not only create an intriguing game that plays very well, but also an incredibly well produced one. The game has production values that are up there with some Xbox Live Arcade games, surpassing others. Chu’s Dynasty is a little rough around the edges, but these flaws are understandable and easy to overlook (for the most part).
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Eyehook Games is responsible for a recent indie release; Epic Dungeon, the first installment in the Indie Games Winter Uprising. Mike Muir (the one-man team of Eyehook) was kind enough to answer a few questions about Epic Dungeon, game development, and upcoming projects.
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Editor’s note: This review was written by Jacob Gibbons, who will now be a semi-regular member of the Indie Nerds team. Please give him a warm welcome!
Excalibur Studios makes an excellent entrance into the indie world with this mind boggling, 8-bit puzzler. You play as a boy named Aesop whose garden is destroyed by his rival Alistair, who seeks to sabotage him before the great garden competition. Your goal is to collect all of the weeds in each level, so you’ll have to push blocks and hit switches without getting injured by the traps to solve 50 puzzling garden areas. This game truly puts your mind to the test, and is not to be underestimated, making this game well-worth 240 Microsoft points to those who prefer a hardcore challenge.
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I’ll be honest, I didn’t expect that Break Limit would impress me at all. I expected a generic, scrolling shooter with a few power-ups that made it kind of cool. So to say that Break Limit blew me away isn’t an understatement. At face value, Break Limit does look like “just another space shooter,” but it really is much more than that. It is worth it to give Zombie Monkey Games a chance for this one. The game has a lot of unique aspects to set it apart from other shooters, making it absolutely worth the 80 Microsoft point asking price (equal to $1.00).
There’s a lot to like in Break Limit. The game takes inspiration from a previous indie favorite, Hypership Out of Control, although with less focus on the “going faster and faster” aspect. Rather, in Break Limit the core goal is to collect orbs so that you can achieve “break limit.” Once this is achieved, you can hold down the left trigger to fly through the level, destroying anything and everything in your path. Speed does gradually increase as levels continue, but this doesn’t have as much of an effect on the game.
The Deep Cave is a game that comes from the Super Meat Boy or VVVVVV school of pain. Challenging levels with increasingly complex obstacles, but numerous checkpoints along the way. This makes The Deep Cave both a frustrating, and an addictive game. Despite this, the game does have its numerous flaws, ranging from control issues to hit detection bugs. The Deep Cave may not be as polished as similar games, but its qualities make it well-worth the asking price of 80 Microsoft points (translated to $1.00).
Don’t judge a book by its cover is a principle that I try to maintain when browsing the Xbox Live Indie games channel. U Want Cookie is one such game that has awful presentation, but in execution the game is actually fairly unique, and pretty fun. The game is unfortunately (but aptly) titled, and its box art does not lend to its appeal, which is sad because this is a pretty fun game. U Want Cookie does have its flaws–some more glaring than others–but it does not deserve the incredibly low score it has received on the marketplace.
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