Author Archives: Gerald Terveen

What does “indie” mean?

It´s all the fault of George Clingerman, or his son – because when George asked him “…what makes a game an indie game?” the answer was: “This is easy. Indie games have less than 100 people in the credits.” And then George posted it to Google+ where Philippe Da Silva and I started a small discussion. Then Philippe wrote a blog about it “Indie” = “Startup”.

I don´t really share Philippe´s point of view, even though he does make some good points.

So here comes what I define as indie (today – my opinion here is not set in stone):

You are indie …

… if your game design decisions are not based on exterior influences (like money, a boss …)

… if the motivation to create a game comes from yourself and not an exterior influence (like like the need for money, or a boss…)

… if you´d rather give away your game for free then see it getting lost

… if you know everyone involved in the creation process by name

… if you are free in the choice of your distribution channel (no that does not mean you need to be able to publish via XBLA!)

… if nobody else has a sayso in any decisions in your “company” (if you want a yellow bath duck in your company logo, then you can have it!)

Continue reading

Nice job Microsoft! Cthulhu Saves The World rules Steam

Okay, maybe they don´t exactly rule Steam – but compared to how their games did on XBLIG the good fellows at Zeboyd must at least feel like they rule supreme.

I don´t want to tell you again about CSTW or its predeccessor BoD VII – both games are worth much more than what Zeboyd is asking for on Steam or XBLIG.

What I do want is compare how well the title did on Steam and XBLIG. Developers are complaining about Microsoft more or less ignoring the channel – there simply seems to be nobody at Microsoft that sorts out the pearls in all the rubbish (yes – I´m talking about massage titles and guides for little kids on how to have free sex *didn´t work by the way!*). Steam does – they don´t allow every rubbish title, they select the games that developers actually spend love and time on.

But does it make a difference?

Well – Zeboyd said they made more money on Steam in less than a week, than they did in all the time before on XBLIG (and that means about one and a half year!!!).

Microsoft wake up!!! You created XNA and now you let others reap the fruits of your labour. Promising XNA devs flee the platform, others are at least planing to release on other platforms as well and those with a hit in the pipeline might switch sides as soon as they get their quartly sales figures.

Jim Sterling at Destructoid nailed it: “Nice job promotin’ them indies, Microsoft!

Cute Things Dying Violently Trailer

Maybe you heard of the Summer Uprising? I must admit that due to time issues these last few months I hardly had time to follow it. But it´s still a while until the finalists are announced and I will try to cover the most promising title. And there are a lot of titles worth playing from the looks of it.

Today lets start with “Cute Things Dying Violently“! The first time I noticed the game was on the Neogaf forum where I watched some early material that was mostly bloody – bloody fun that is. Now the game obviously is nearing completion and you see that it´s a title made with a lot of love and effort spend on it. Enjoy the trailer.

Hands On Cthulhu Saves The World

We indienerds follow a simple recipe with our reviews; if it is not worth playing for at least fans of the genre, then we don´t bother reviewing it. No point in wasting your time or ours.

The games reviewed here represent the best you can find on the Xbox Live Indie marketplace and when I tell you that “Cthulhu Saves The World” is one of the finest indie games I ever reviewed, you might want to consider skipping the review and just go ahead and download it. I won´t blame you (much) and I don´t limit this suggestion to fans of the (J)RPG genre – this game is suited for everyone who enjoys a good laugh and well-thought-out dialogs.

Before you hit the MORE button to read the full review you should prepare yourself by adding the game to your download queue on the marketplace site and turn on your Xbox.

Continue reading

Hands On: Astroman

When I saw the trailer for Astroman from StarQuail (which you can watch after the MORE button in the full review), I immediately wanted to play the game. I like platformers, and this one seemed to be quite polished for an Xbox Live Indie title.

Now that I have played it, I am in awe, because it’s a beautiful game with an atmosphere that very few titles manage to establish these days. But I also do have some mixed feelings for the game, because I can’t recommend it for everyone.

Hit the MORE button to read the full review.

Continue reading